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›Web Editor Basics

Guides Overview

  • Guides Overview

Web Editor Basics

  • Web Editor Interface
  • Minimum Requirements
  • Managing Your Experiences
  • Sharing Experiences with Others
  • Keyboard Shortcuts
  • Placing an Asset in the Scene
  • Lights
  • Scene Settings
  • Post-Processing
  • Web Play Mode

HoloLens

  • Hololens 2 Basics & Setup
  • Hololens (1st gen) Basics & Setup
  • Voice Commands
  • Live Preview
  • Video Recording
  • Remote Debugging
  • Occlusion

Chapters Series

  • Chapter 1: Intro to Enklu Cloud
  • Chapter 2: Thinking in 3D
  • Chapter 3: Adding Lights & Effects
  • Chapter 4: Adding Interactions

Assets

  • Import Your Own Assets
  • Public Assets
  • Exporting Unity Prefabs
  • Adding Animations from Unity
  • Scene Complexity Recommendations
  • Audio
  • PBR Pipeline

Spaces

  • Creating a Space
  • Updating a Space
  • Adding Anchors
  • Downloading the Scan

Scripting

  • Public Scripts
  • Introduction to Scripting
  • Vine Script Basics
  • Behavior Script Basics
  • Controlling Animations
  • Node SDK

Enklu Embedded

  • Installing Enklu Embedded
  • Embedding an Experience in Your Unity Scene
  • Syncing Assets From Unity

Minimum Requirements

The Enklu Web Editor is completely self sufficient and relies solely on your internet connection. However, to take advantage of all the aspects of our platforms, there are some simple hardware and software requirements.

Hardware

  • We do not have strict hardware specifications but a dedicated graphics card is strongly recommended.

  • A 3-button mouse: the use of the scroll wheel is important when navigating a scene

  • A Microsoft HoloLens: while our runtime can work on most AR HMD, the HoloLens is the most thoroughly tested platform.

Software

  • Google Chrome: while the Web Editor works on most internet browsers, Google Chrome is the most thoroughly tested browser.

  • To import Unity prefabs, you will need Unity version 2019.2.0.

← Web Editor InterfaceManaging Your Experiences →
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