Enklu Documentation

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›HoloLens

Guides Overview

  • Guides Overview

Web Editor Basics

  • Web Editor Interface
  • Minimum Requirements
  • Managing Your Experiences
  • Sharing Experiences with Others
  • Keyboard Shortcuts
  • Placing an Asset in the Scene
  • Lights
  • Scene Settings
  • Post-Processing
  • Web Play Mode

HoloLens

  • Hololens 2 Basics & Setup
  • Hololens (1st gen) Basics & Setup
  • Voice Commands
  • Live Preview
  • Video Recording
  • Remote Debugging
  • Occlusion

Chapters Series

  • Chapter 1: Intro to Enklu Cloud
  • Chapter 2: Thinking in 3D
  • Chapter 3: Adding Lights & Effects
  • Chapter 4: Adding Interactions

Assets

  • Import Your Own Assets
  • Public Assets
  • Exporting Unity Prefabs
  • Adding Animations from Unity
  • Scene Complexity Recommendations
  • Audio
  • PBR Pipeline

Spaces

  • Creating a Space
  • Updating a Space
  • Adding Anchors
  • Downloading the Scan

Scripting

  • Public Scripts
  • Introduction to Scripting
  • Vine Script Basics
  • Behavior Script Basics
  • Controlling Animations
  • Node SDK

Enklu Embedded

  • Installing Enklu Embedded
  • Embedding an Experience in Your Unity Scene
  • Syncing Assets From Unity

Remote Debugging

When developing an experience with complex scripting, it's helpful to be able to view the logs from your device, or other users in your experience.

All users and devices in an experience are shown in the upper right hand corner of the Cloud Editor. Devices that are available for logging will appear in the dropdown in the Log window.

Video Recording

When a device is selected, it will be notified and future logs will stream to your editor window. All of the searching and filtering options can be used with remote logs.

If the device disconnects, due to an unstable internet connection or the user restarting the Enklu app, it will automatically reconnect and resume sending logs. Switching to another remote device or back to your local session's logs will stop the stream of logs from the device.

← Video RecordingOcclusion →
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